https://fpldiscovery.wordpress.com/summary_14_15/
The statements about wildcards certainly ring true to me and I felt their effect in my own teams ranking post DGW34:
Also interesting was that the top 10k turned over less than last season due to points gaps being bigger, even though there were less points in FPL overall. I'm not sure what that means, it could be that the lack of a Suarez type of captain increased the skill levels, but I've always thought of the captain as a way to reduce points gaps by increasing randomness in scores.FPL Discovery wrote:Wildcards were weird this season. Keeping your wildcard till GW34 was a good idea if you were doing well without playing it in the first half of the season. In fact, DGW 34 was by far the most popular time for playing a wildcard for the top 10K samples: 18% played them that GW vs. only 10% in GW4, which was the second by popularity. This is very different to last season: only 4.5% wildcards were played in top 10K in the gameweek that was most popular for wildcarding in the second half of that season.
FPL Discovery wrote:Even though this season was not as high scoring as the previous one, gaps in points between teams were greater.
For example, at the end of the first half of the season distances from the 10,000th team to 1000th, 100th and the 1st one were 54, 93, and 178 points. Last season, the corresponding numbers were only 44, 79, and 143 points respectively.
During the second half, this difference between the two seasons only deepened: after the season finished, these gaps were larger than a year before by 22, 27, and 39 points respectively.